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- ttttkkkk____ddddiiiiaaaalllloooogggg((((3333TTTTkkkk)))) ttttkkkk____ddddiiiiaaaalllloooogggg((((3333TTTTkkkk))))
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- NNNNAAAAMMMMEEEE
- tk_dialog - Create modal dialog and wait for response
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- SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS
- ttttkkkk____ddddiiiiaaaalllloooogggg _w_i_n_d_o_w _t_i_t_l_e _t_e_x_t _b_i_t_m_a_p _d_e_f_a_u_l_t _s_t_r_i_n_g _s_t_r_i_n_g ...
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- This procedure is part of the Tk script library. Its arguments describe
- a dialog box:
-
- _w_i_n_d_o_w
- Name of top-level window to use for dialog. Any existing window by
- this name is destroyed.
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- _t_i_t_l_e
- Text to appear in the window manager's title bar for the dialog.
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- _t_e_x_t Message to appear in the top portion of the dialog box.
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- _b_i_t_m_a_p
- If non-empty, specifies a bitmap to display in the top portion of
- the dialog, to the left of the text. If this is an empty string
- then no bitmap is displayed in the dialog.
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- _d_e_f_a_u_l_t
- If this is an integer greater than or equal to zero, then it gives
- the index of the button that is to be the default button for the
- dialog (0 for the leftmost button, and so on). If less than zero or
- an empty string then there won't be any default button.
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- _s_t_r_i_n_g
- There will be one button for each of these arguments. Each _s_t_r_i_n_g
- specifies text to display in a button, in order from left to right.
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- After creating a dialog box, ttttkkkk____ddddiiiiaaaalllloooogggg waits for the user to select one
- of the buttons either by clicking on the button with the mouse or by
- typing return to invoke the default button (if any). Then it returns the
- index of the selected button: 0 for the leftmost button, 1 for the
- button next to it, and so on.
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- While waiting for the user to respond, ttttkkkk____ddddiiiiaaaalllloooogggg sets a local grab. This
- prevents the user from interacting with the application in any way except
- to invoke the dialog box.
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- KKKKEEEEYYYYWWWWOOOORRRRDDDDSSSS
- bitmap, dialog, modal
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- PPPPaaaaggggeeee 1111
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